Click to email the School of Video Game Audio

Jul/Aug 2017 Featured Student:
Lucía Violino


Name: Lucía Violino

Location: Malaga, Spain
Legal to work in: EU, Spain

Roles: Composer/Sound Designer/Implementation

Course Goals: When I started the course I wanted to learn all I could about sound design and implementation for game audio to improve my knowledge and the course has been really helpful.

Statement: I was also happy to be able to learn a bit about coding and implementation since it will help improve my chances with working within the industry. It was a pleasure for me to work with the School of Video Game Audio, if you have a question they always respond very quickly and efficiently. I learned a lot, thank you!


Lucía's demo reel features her skills in music composition, weapon sound design, creature effects and Wwise implementation. She even convinced some of her family to be actors in her reel and also demonstrates her skill as a talented violinist as well!

Hear more of Lucía's audio work online:

http://www.LuciaViolino.com

May/Jun 2017 Featured Student:
Sebastian Apolinario


Name: Sebastian Apolinario

Location: Los Angeles, USA
Legal to work in: USA, Peru

Roles: Audio Engineer/Sound Designer/Composer

Course Goals: I'm always looking to expand my audio skills and game audio was something that I've always felt attracted to. It is always hard to find the right mentor or institution that is worth the time and money.

Statement: I'm glad I came across your website, checking the final reels from previous students totally convinced me to take this course. Thanks to the School Of Video Game Audio I was able to achieve a very professional demo that will be usable for applying for jobs in the game audio industry. Thanks for all your support, I really appreciate it!


Sebastian's demo reel features his original adaptive music, monster sounds, mixing and implementation using Wwise.

Hear more of Sebastian's audio work online:

http://SebastianApolinario.com

Mar/Apr 2017 Featured Student:
Andrew Avitabile


Name: Andrew Avitabile

Location: Jacksonville, FL, USA
Legal to work in: USA

Roles: Audio Director, composer, sound designer, engineer and implementation

Course Goals: I wanted to get as familiar as I could with the Game Audio Industry with the hope of furthering my career in that direction.

Statement: I started this course with the feeling that Wwise was insanely complex and would require years of programming education. I was very happy with the support I received from the instructors, and within a very short span of time, I was on my way toward developing a rich understanding of the program and its capabilities. I recommend this course to anyone looking to further their understanding of video game audio.


Andrew's demo reel features his original adaptive music, experimental worldizing recordings for his monster sounds, mixing and implementation using Wwise.

Hear more of Andrew's audio work online:

http://andrewavitabile.wixsite.com/portfolio

Jan/Feb 2017 Featured Student:
Boris Nikiforov


Name: Boris Nikiforov

Location: Almaty, Kazakhstan
Legal to work in: Kazakhstan

Roles: Sound designer, mixing and game audio engineer

Course Goals: I'm hoping to transition from my current work in movies and ads into the game audio industry.

Statement: The Wwise demo reel course was very useful for me as I'm just getting started in the game industry. Along with the course program I discovered a lots of aspects about industry thanks to Leonard. I'll definitely take more another courses, and recommend it to others.


Boris's demo reel features his sound designer, mixing and implementation using Wwise.

Hear more of Boris's audio work online:

http://borisnikiforov.com/

Nov/Dec 2016 Featured Student:
Emmanuel Daneau


Name: Emmanuel Daneau

Location: Montréal, Canada
Legal to work in: Canada

Roles: Music composition, sound design and game audio implementation

Course Goals: My goal with the course was to create a professional reel that would show my ability to work with Wwise. I wanted to take my knowledge of audio implementation to the next level to be able to confidently show my composition, sound design and implementation skills to indie developers and other potential employers.

Statement: Knowing that there is somebody out there available to answer to all your questions is invaluable. It's really reassuring to have a second opinion on your work and helps you move forward twice as fast. The School really helped me creating a reel and I would't have completed my demo reel without their advice and feedback. I am very grateful for taking the course and really excited to continue to explore the field of game audio!


Emmanuel's demo reel features his adaptive music composition, sound design and implementation skills using Wwise.

Hear more of Emmanuel's audio work online:

http://emmanueldaneau.com/

Sep/Oct 2016 Featured Student:
Emily E. Meo


Name: Emily E. Meo

Location: Austin, USA
Legal to work in: USA

Roles: Music composition, sound design, game audio implementation, and scripting

Course Goals: My ultimate goal was to equip myself with the knowledge necessary to create interactive soundscapes in Unity so I could better collaborate with my Unity-using colleagues whether it be for a game jam, a side project, or even for a paid gig. I've even experimented with making my own games in Unity, so knowing exactly how to implement my ideas is a huge priority for me.

Statement: This was actually my second class with the SoVGA-- I took the Wwise class a little over a year ago, and the resulting reel helped me get hired at my current job as an in-house audio designer. The SoVGA is an excellent resource, whether you're a beginner who wants to learn the basics of audio implementation, or a game audio professional who wants to add another skill to your resume. Plus, the demo reel you end up with at the end is invaluable if you're looking to show off your skills to potential clients and collaborators!


Emily's demo reel features her adaptive music composition, sound design, scripting and implementation skills in Unity.

Hear more of Emily's audio work online:

http://emilyemeo.com

Jul/Aug 2016 Featured Student:
Ashton Mills


Name: Ashton Mills

Location: Oxford, UK
Legal to work in: UK/EU

Roles: Game audio composer, implementation and sound design

Course Goals: Learning game audio is not just about learning to execute specific tasks, it's about learning to communicate, both with people who make games and with the games themselves. This course has been a priceless springboard into a very exciting world. My ultimate goal is to work alongside talented artists and developers to create innovative games that tell unique stories and kindle imaginations. My time at SoVGA has enabled me to become equipped to achieve this.

Statement: The School of Video Game Audio is worth every penny. As well as being incredibly knowledgeable, Leonard is extremely caring and supportive of his students, and you really get the feeling that he wants you to do well. Learning with the school has been both enjoyable and wonderfully beneficial, the amount one can learn here is endless!


Ashton's demo reel features his sound design, adaptive music and implementation skills.

Hear more of Ashton's audio work online:

http://ashton-mills.com

May/Jun 2016 Featured Student:
Owen Cooper


Name: Owen Cooper

Location: California, USA
Legal to work in: USA

Roles: Game audio implementation, scripting, music composition and sound design

Course Goals: I want to take my existing knowledge and skills with audio and make myself a viable candidate to work on game audio.

Statement: I believe SoVGA students' show reels are the result of the exact type of educational program that I need to help me get started in this field.


Owen's demo reel features his sound design and implementation skills.

Hear more of Owen's audio work online:

http://OwenCooper.com

Mar/Apr 2016 Featured Student:
Jake Basten


Name: Jake Basten

Location: Exeter, UK
Legal to work in: UK, EU

Roles: Game audio implementation, scripting, music composition and sound design

Course Goals: I would like learn more about both sound design and implementation so that i can gain the knowledge i need to get a job as an in house audio designer.

Statement: The School has been really helpful and saved me hours of working stuff out on my own! I've had quick answers my questions, and always with the perfect answers that sorts the issue. I’ve ended up with a reel that at the start of the course I didn’t think I would be able to create anything of this standard so many, many thanks.


Jake's demo reel features his skills as a musician and composer as well as technical skills with implementation and extensive scripting.

Hear more of Jake's audio work online:

https://soundcloud.com/jake-basten

Jan/Feb 2016 Featured Student:
Ricardo Pujol


Name: Ricardo Pujol

Location: Santiago, Chile
Legal to work in: Chile

Roles: Game audio implementation, composition and sound design

Course Goals: I'd like to be able to manage everything regarding sound on games. The less I depend on the developer the best.

Statement: I wanted to be able to integrate awesome sounds in an efficient and creative way into games, and also implement interactive music as intricately as possible. I'm very happy with the results of the course, it's good when you learn so much in so little time!


Ricardo's demo reel is an amazing showcase of his skills using extensively detailed adaptive music, a live vocalist, implementation, level editing, sound design and more.

Hear more of Ricardo's audio work online:

http://RicardoPujol.com

Nov/Dec 2015 Featured Student:
Eric Houchin


Name: Eric Houchin

Location: Los Angeles, USA
Legal to work in: USA

Roles: Game audio implementation, scripting, music and sound design

Course Goals: It's my goal to be able to make a career move into the field of game audio. Therefore, I need to become as well rounded and valuable to the game audio market as reasonably possible. So my course goals are to maximize the learning potential being offered.

Statement: The best resource I can recommend is also how I learned. SoVGA offers a Pd course that covers everything you need to know to get Pd working with Unity. Plus Leonard himself is a great teacher and is always willing to go into the greatest level of detail (he was basically my Mr. Miyagi). He also provides you with an audio engine that he built in Pd that you can breakdown and see how it all works together.


Congrats to Eric for third featured grad award, demonstrating his skills in technical sound design and UnityScript coding!

Hear more of Eric's audio work online:

http://erichouchin.com/

Sep/Oct 2015 Featured Student:
Matt Miller


Name: Matt Miller

Location: Toronto, Canada
Legal to work in: USA, Canada

Roles: Game audio implementation, Pure Data coding, music and sound design

Course Goals: I want to learn implementation using Audiokinetic’s Wwise so that I can apply my established skills as a composer and sound designer to make great game audio.

Statement: The SoVGA course not only taught me how to implement audio using Wwise, Leonard demonstrated how to transition from the linear way of designing audio towards thinking more abstractly in order to build immersive real-time audio environments. I now feel that I have the tools to bring my multidisciplinary approach to audio to the world of video games.


Congrats to Matt for his great work with analogue and digital synths, electroacoustic techniques, sound design, music and implementation!

Hear more of Matt's game audio work online:

http://www.MattMillerAudio.com/

Jul/Aug 2015 Featured Student:
Eric Houchin


Name: Eric Houchin

Location: Los Angeles, USA
Legal to work in: USA

Roles: Game audio implementation, scripting, music and sound design

Course Goals: It's my goal to be able to make a career move into the field of game audio. Therefore, I need to become as well rounded and valuable to the game audio market as reasonably possible. So my course goals are to maximize the learning potential being offered.

Statement: The courses offered by the SoVGA have been invaluable to jump starting my knowledge in video game audio. This was my second course, and in 4 months I've learned what would have taken me over a year if I did the trail and error method on my own. I highly recommend these courses to anyone interested in game audio.


Congrats to Eric for being the first student to be awarded our featured grad twice for his sound design work, music and implementation!

Hear more of Eric's audio work online:

http://erichouchin.com/

May/Jun 2015 Featured Student:
Eric Houchin


Name: Eric Houchin

Location: Los Angeles, USA
Legal to work in: USA

Roles: Game audio implementation, scripting, music and sound design

Course Goals: It's my goal to be able to make a career move into the field of game audio. Therefore, I need to become as well rounded and valuable to the game audio market as reasonably possible. So my course goals are to maximize the learning potential being offered.

Statement: I'm continuing to study and expand my compositional and sound design expertise.


Congrats to Eric for his sound design work, music and implementation. He receives a rebate of half of his course fee.

Hear more of Eric's audio work online:

http://erichouchin.com/

Mar/Apr 2015 Featured Student:
Dan Mellins-Cohen


Name: Dan Mellins-Cohen

Location: Bristol, UK
Legal to work in: UK/EU

Roles: Game audio implementation, scripting, music and sound design

Course Goals: My intention for this course was to come out of it with solid scripting knowledge with an audio focus, so I can be more useful and employable to teams in the indie space than just a guy who makes sounds.

Statement: Literally the day I published my SoVGA demo, one of my contacts in the indie scene saw it and got in touch!


Congrats to Dan for his in-depth scripting, implementation, music and sound design with Unity. He receives a rebate of half of his course fee.

Hear more of Dan's audio work online:

http://www.dmcsquaredaudio.com

Jan/Feb 2015 Featured Student:
Will Stowell


Name: Will Stowell

Location: Kent, WA, USA
Legal to work in: USA

Roles: Sound Design and game audio implementation

Course Goals: I need a professional demo reel. I have the audio equipment and passion to create one. Just need mentors. You guys!

Statement: Wish I'd taken your course sooner!


Congratulations to Will for his great sound design and implementation with FMOD Studio. He receives a rebate on half of his course fee.

Hear more of Will's audio work online:

http://willofsound.com

Nov/Dec 2014 Featured Student:
Raffaele Presciutti


Name: Raffaele Presciutti

Location: Rome, Italy
Legal to work in: Italy/EU

Roles: Sound Design, game audio implementation and mixer

Course Goals: I've worked for years in the film industry as sound designer, now I would like to enter the game audio world.

Statement: Definitely your course helped me, I completed the official Wwise course and certification test in just one day!


Congratulations to Raffaele for his great sound design and implementation with FMOD Studio. He receives a rebate on half of his course fee.

Hear more of Raffaele's audio work online:

http://rafpre.com

Sep/Oct 2014 Featured Student:
Suleman Hussain


Name: Suleman Hussain

Location: Cheshire, UK
Legal to work in: UK/EU

Roles: Sound Design, composer and game audio implementation

Course Goals: My goals are to learn as much as I can with audio implementation and apply for Junior Sound Design roles at game developers across the United Kingdom. My goal is to also work with Independent game developers and hobbyist projects.

Statement: One of the stand out advantages of taking a course with SoVGA is the fact there is a real instructor behind it all! After receiving so much advice and guidance from Leonard, I finished the course satisfied, and immediately received better responses from potential employers. The amount I learnt from the course could have easily taken me much longer if I decided not to enrol. I would highly recommend this SoVGA course to anyone interested in game audio.


Congratulations to Suleman for his great compositions, sound design and implementation with Wwise! He receives a rebate on half of his course fee.

See more of Suleman's audio work online:

http://shsounddesign.com

Jul/Aug 2014 Featured Student:
Cole Verderber


Name: Cole Verderber

Location: Long Island, USA
Legal to work in: USA

Roles: Sound Designer, audio engineer, game audio implementation and composer

Course Goals: My goal with this course is to become fluent in using FMOD studio and confidently use these skills to work on smaller indie projects and eventually get myself into the game audio industry. I feel that taking this course will challenge me to create something for myself, and to push my audio engineering and sound design knowlege to the next level.

Statement: I am incredibly proud of the knowledge I gained while taking the course, and I feel I am ten times as prepared to get into working on games than I was only three months ago. I can honestly say this was one of the best decisions I've made in a long time. I will be back as soon as I get the chance.


Congratulations to Cole for his great implementation and strong sound design with FMOD Studio! He receives a rebate on half of his course fee.

Hear some of Cole's music online:

http://rawpawsaudio.wordpress.com

May/Jun 2014 Featured Student:
Rahul Bhatt


Name: Rahul Bhatt

Location: Mumbai, India / Montreal, Canada
Legal to work in: India/Canada

Roles: Composer, Sound Designer and Game Audio Implementation

Course Goals: My goal with the course was to further my skills in this domain by learning tools specific to this industry.

Statement: It has been a great experience learning Wwise under your mentorship and I look forward to the next one!


Congratulations to Rahul for his great use of adaptive music and strong sound design with Wwise! He receives a rebate on half of his course fee.

See Rahul's many previous game audio credits and more on his site:

http://RahulBhatt.in

Mar/Apr 2014 Featured Student:
Fernando San Nicolás


Name: Fernando San Nicolás

Location: Madrid, Spain
Legal to work in: Spain/EU

Roles: Sound Designer, VO Designer and Game Audio Implementation

Course Goals: My goal on taking the course is getting a fast start on innovative creation and implementation techniques on SFX and ambiences along with VO logic and AI systems.

Statement: Thanks a lot for your help and guidance on making it happen. It is something that I wanted to do since time ago and the school was a good push and motivator.


Congratulations to Fernando for his great work with Wwise! He receives a rebate on half of his course fee.

Make sure to hear more of Fernando's work on his site:

http://fsannicolas.com

Jan/Feb 2014 Featured Student:
Jared Selter


Name: Jared Selter

Location: Los Angeles, USA
Legal to work in: USA

Roles: Composer, Sound Designer, Re-Recording Mixer and Game Audio Implementation

Course Goals: I'd like to expand and diversify my skills in pro audio and sound design. I'm interested in the living sound design aspect of game audio and its applications as technology integrates into all aspects of our lives. I think my music is suited to the gaming world and I'd really like to open up my compositions to those possibilities.

Statement: Thanks for the great feedback and great learning experience.


Congrats to Jared for his great work with Wwise. He receives a rebate on half of his course fee.

Be sure to see more of Jared's work on his site:

http://audiotown.tumblr.com/

Nov/Dec 2013 Featured Student:
Renato Martinho


Name: Renato Martinho

Location: Lisbon, Portugal
Legal to work in: EU

Roles: Sound Designer, Game Audio Implementation, Composition, Sound Recordist, Editor and Dubbing Mixer

Course Goals: I'm really interested in learning more about game audio, specifically how to implement sounds with FMOD Studio.

Statement: The course was great and I look forward to working more with game audio in the future.


Congratulations to Renato for his excellent work with FMOD Studio. Renato receives a rebate on half of his course fee.

Make sure to see more of Renato's work on his site:

http://www.renatomartinho.com

Sep/Oct 2013 Featured Student:
David Stearns


Name: David Stearns

Location: Atlanta, GA, USA
Legal to work in: USA

Roles: Sound designer and composer, with a background in audio engineering.

Course Goals: To expand my knowledge of sound design and music implementation in games, to develop my skills in Wwise, and to create an effective Wwise demo reel.

Statement: I’m passionate about games, audio, and the technology we use to create them. My goal is to work full time as a sound designer, and to continue to work on creative and technically challenging projects.


Congratulations to David for his excellent work featuring his approach to adaptive music using Wwise in his demo reel. For his hard work David receives a rebate on half of his course fee. Make sure to check out more of David's work on his site.

To contact David or listen to more of his work, please see his website at:

http://DavidStearns.co

Jul/Aug 2013 Featured Student:
Lee House


Name: Lee House

Location: Cardiff, UK
Legal to work in: UK / EU

Roles: Sound Designer & Composer, Game Audio Implementation

Course Goals: I am hoping to gain a solid understanding of Wwise that I can demonstrate with my reel.

Statement: By taking this course I wanted to build off my background as a lead sound engineer and learn game audio implementation in-depth so that I can work in the industry.


Congratulations to Lee on being our seventh featured student! We look forward to hearing more of Lee's work in game audio in the future and he receives a rebate on half of his course fee as a financial reward for his great work.

To contact Lee or hear more of his work, please see his website at:

http://www.leehousemusic.co.uk

May/Jun 2013 Featured Student:
Paolo Armao


Name: Paolo Armao

Location: Turin, Italy
Legal to work in: Italy / EU

Roles: Sound Designer, Game Audio Implementation

Course Goals: I want to know more about sound design techniques for video games: assets creation and optimization, integration and, where possible, implementation. I'm curious to know more about game audio coding in order to support and expand my vision and to become a better team player.

Statement: I'm so glad that I had the opportunity to attend the SoVGA course, and I'm sure that my professional future will be strongly influenced by all the things that I learnt spending hours implementing audio, as well as by the comments and feedback on my works.


Congratulations to Paolo on being our first featured grad from Italy! He receives a rebate on half of his course fee as a reward for his amazing demo reel and we hope that he continues to do great work in game audio in the future.

To contact Paolo or hear more of his work, please see his website at:

http://www.paoloarmao.com

Mar/Apr 2013 Featured Student:
Jack Powell


Name: Jack Powell

Location: London, UK
Legal to work in: UK / European Union

Roles: Composer, Sound Designer, Game Audio Implementation

Course Goals: My ultimate goal is to learn how to implement audio using WWise effectively and creatively, from the initial designing of a sound, to compiling and hearing the results in a playable build/game, while maintaining a cohesive audio aesthetic.

Statement: Gaming has played a big part in my life so far and I want to make it a big part of my future!


Congratulations to Jack Powell on being our fifth featured student! We look forward to hearing more of Jack's work in game audio in the future and he receives a rebate on half of his course fee as a financial reward for his great work.

To contact Jack or hear more of his work, please see his website at:

http://www.audiojacked.co.uk

Jan/Feb 2013 Featured Student:
Jordi Gutierrez


Name: Jordi Gutierrez

Location: Barcelona, Spain
Legal to work in: Spain

Roles: Sound Designer, Composer, Game Audio Implementation

Course Goals: I wanted to learn the use and application of FMOD for many years as I have been composing and designing sound for games for some time. I wanted to enhance my sounds and music in the game as much as possible using FMOD.

Statement: My ambition is to work in a large game company or work from my studio with video game audio projects. I would like to promote my project as company 'Zeewavesound' and to have a small team of people to make audio for larger games.


Congrats to Jordi Gutierrez on being our first FMOD featured student! We wish Jordi the best of luck in the future and he receives a rebate on half of his course fee as a financial reward for his great work.

To contact Jordi or hear more of his work, please see his website at:

www.zeewavesound.com


Nov/Dec 2012 Featured Student:
Kareem Shuman


Name: Kareem Shuman

Location: Boston, USA
Legal to work in: USA

Roles: Audio Engineer, Sound Designer, Game Audio Implementation

Course Goals: This program is exactly what I need to gain the specific skills I lack and help prepare me for the job application process.

Statement: I plan to make this my career, my source of professional pride, and my reason for being excited to go into the 'office' everyday. I've figured out what I want and now it's just a matter of finding the best, most effective way to go about getting it.


Congrats to Kareem Shuman on being our third featured student! We wish Kareem the best of luck in the future and he receives a 50% rebate on his course fee as a financial reward for his hard work.

If you are interested in seeing more of his work or contacting Kareem, please see his website at:

http://www.kareemshuman.com


Sep/Oct 2012 Featured Student:
George Hufnagl


Name: George Hufnagl

Location: Chicago, USA
Legal to work in: USA

Roles: Composer, Sound Designer, Audio Engineer, Game Audio Implementation

Course Goals: To become more familiar with Wwise and game audio middleware in general. Acquire an understanding of basic scripting and become more comfortable with learning the tech as an extension of my creative tools.

Statement: Leonard develops responsive and helpful relationships with the students and the price point was in my comfort zone. Creating audio scripts and placing them directly in the game has a definite bonus since on past projects, this was always done with the assistance of a programmer and is now one of my new favorite things. Leonard has a programming past, so for non-programmers like myself, having someone available to fix bugs and customize a build was a definite plus.


Congratulations to George Hufnagl on being the second featured student! We wish George the best of luck in the future and he receives a 50% rebate on his course fee as a financial reward for his hard work.

If you are interested in seeing more of his work or contacting George, please see his website at:

http://soundslikegeorge.com/


July/Aug 2012 Featured Student:
Daniel Alarcón


Name: Daniel Alarcón

Location: San Jose, Costa Rica
Legal to work in: Costa Rica

Roles: Composer, Sound Designer, Audio Engineer, Game Audio Implementation

Job Goals: I hope to find a full-time job in the video game industry somewhere in the world. Currently, I'm also looking for freelance audio jobs of any sort. My short-term dream job would be to work as an Audio Designer for a game developer of any size. Eventually I would love to become the Audio Director at a game company.

Statement: I feel that the best thing about taking a course at the School of Video Game Audio was the personalised one to one relationship with an industry expert. This is the best thing ever. Out of all the education I've done, this is the project that I've enjoyed the most so far!


Our sincerest congratulations to Daniel Alarcón! His demo reel has made him the featured student of the July/August 2012 term. He also has the distinction of being the first featured student for the School of Video Game Audio and we could not hope for a better student to receive this recognition.

He receives a 50% rebate on his course fee as a financial reward for his excellent work. We at the School of Video Game Audio wish Daniel the best of luck in all of his future endevours.

If you are interested in seeing more of his work or contacting Daniel, please see his website at:

http://www.behance.net/daniel-alarcon





Leonard J. Paul, the school's principal instructor, began teaching game audio in 2001 and has taught hundreds of students worldwide how to attain their goals in the field of video game audio. Since 1994 he has done composing, sound design and audio coding on over twenty major game titles totalling over 6.4 million units sold, including award-winning AAA titles such as NBA Jam 2010, NHL 11, Need for Speed: Hot Pursuit 2, NBA Live '95 as well as the indie award-winning title Retro City Rampage.

The School of Video Game Audio was founded in 2012 and has served hundreds of students from over 50 different countries to this date. The goal of the school is to raise the level of game audio on a world-wide scale by making it accessible and affordable to everyone who strives for excellence in this exciting field.