Online courses to learn Wwise, FMOD Studio, Unreal 5, Pure Data and Unity are the five courses currently offered at the School of Video Game Audio (SoVGA). Hundreds of students from 64 different countries have joined the school since 2012 and our 370 student demo reels currently have 243,000 views on YouTube and Vimeo. Learn more about us by joining our community of 20,000 on LinkedIn, Bluesky, YouTube, Discord, Mastodon, X, and SoundCloud.

The demo reel courses involve professional game audio training and mentoring for a playable game. Students learn the process of creating and implementing audio for a video game and illustrative examples of gameplay are edited together to create a professional demo reel. For employed students taking the course as professional development, extra time can be spent on advanced topics instead of creating a demo reel. The quality of the each demo reel will be evaluated by Leonard Paul (MSc Game Audio), the school's principal instructor, who has 30 years of experience in the video game industry and 20 years of experience teaching game audio.

See more of our featured grad videos

Join our SoVGA grads at Electronic Arts, Team Audio, A Shell in the Pit, Formosa Interactive, Ninja Theory, PitStop Productions, Unlock Audio, Wabi Sabi Sound, Hexany Audio, Jagex, Ubisoft, Bungie, Tencent Games, Massive Entertainment, Microsoft, Mojang, Blizzard, Warner Bros Games, Skywalker Sound, Studio Gobo, CD Projekt Red, IO Interactive, The Chinese Room, Behaviour Interactive, Crytek, Halfbrick, Junkfish, Infold Games, Retro Studios & more studios around the world!

Courses are designed to fit within dynamic schedules. Our entire school is asynchronous so there are no set times that you need to be online and you can do class work any time that you have available. This also means that there are no real-time webinars, presentations, chats, video calls, or similar real-time communication available. All courses support both Mac and Windows. We are able to provide invoices on request.

NOTE: Next deadline is before or on December 19, 2024 to book our January 2025 courses and they are filled until they sell out on a first-come, first-served basis as there are limited spaces in each term.

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Course Details:

Courses are available on a first-come first-served basis so it is best to apply early. The next deadline for our upcoming January 2025 courses is December 19, 2024 which has a default two month enrolment of January 1, 2025 until March 1, 2025. Students can continue as long as they would like for $75 CAD for each additional month of enrolment. Courses are offered every two months, being January, March, May, July, September & November.

The total course cost is currently $850 CAD and is set to increase to $875 CAD in 2025. We have a flexible refund policy so that if a student withdraws before the full cost course starts then they will be refunded $750, $550 before the second week, $350 before the third week, and starting from January 15th, 2025 the student will be ineligible for a refund for our January 2025 term courses.

No knowledge of computer programming or coding is required for any of the courses but it is offered as an option for those students who want to learn. The Unity course mentors students on the use of C#. The Unreal course focuses on blueprints and metasounds for audio implementation using latest audio engine but does not cover C++. There are no additional costs to purchase required books, software (all middleware taught is free) or other materials but a portable digital recorder is recommended. It is difficult to estimate, but for students with little game audio experience, we recommend dedicating a minimum of 120 hours to the course while students with previous game audio experience can consider a minimum of 100 hours in total to complete a course.

We do not offer any types of guarantees, grades, certifications or quantitative evaluations but what we do offer is individual personalized feedback in an effort to make students more employable in the industry. We are happy to act as a reference for our students who fully complete their reel to accurately reflect their work done at the school to potential employers. Each term will feature a previously completed project and that student will receive a 50% rebate on their course cost. See our grads page to see previous featured students: http://SoVGA.com/grads.

If you have any questions, feel free to contact us by email.

Example screenshots of all of our courses in Wwise, Unity, Unreal, Pure Data and FMOD Studio:

Testimonials:

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Optional: Course Add-ons:

The add-ons are a great way for you to get a depth of information and personal feedback on an extra 4 projects with us. If you change your mind about an add-on you can get a refund until the first official day of class.

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In order to best serve you we request a fully completed form when taking any courses at the school. If you are requesting information then including more details is very helpful for us.




Leonard J. Paul (MSc Game Audio), the school's principal instructor, began teaching game audio in 2001 and has taught hundreds of students worldwide how to attain their goals in the field of video game audio. Since 1994 he has done composing, sound design and audio coding on over twenty major game titles, including award-winning AAA titles such as Counter Strike : Global Offensive (CS:GO), NBA Jam 2010, NHL 11, Need for Speed: Hot Pursuit 2, NBA Live '95 as well as the indie award-winning titles Retro City Rampage and Eco.

The School of Video Game Audio was founded in 2012 and has served hundreds of students from over 55 different countries. The goal of the school is to raise the level of game audio on a world-wide scale by making it accessible and affordable to everyone who strives for excellence in this exciting field.